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	<title>Comments on: iMeem</title>
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	<link>http://toxicsoftware.com/imeem/</link>
	<description>RANDOMIZE USR 0</description>
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		<title>By: Adam</title>
		<link>http://toxicsoftware.com/imeem/comment-page-1/#comment-21854</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Tue, 11 Jul 2006 19:03:29 +0000</pubDate>
		<guid isPermaLink="false">#comment-21854</guid>
		<description>&lt;p&gt;Just an update/reply to the request for correction on Mono use:&lt;br&gt;&lt;br&gt;Unity (&lt;a href=&quot;http://otee.dk&quot;&gt;http://otee.dk&lt;/a&gt;) has it&#039;s scripting language running on Mono. It&#039;s certainly far from a trivial application.&lt;br&gt;The decision to use Mono over Python or Lua or other was a master stroke. You can code in whatever scripting language you like and the output is compiled to bytecode so it runs faster anyway (and can be ported to &quot;the other platform&quot; if needed).&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Just an update/reply to the request for correction on Mono use:<br /><br />Unity (<a href="http://otee.dk">http://otee.dk</a>) has it&#39;s scripting language running on Mono. It&#39;s certainly far from a trivial application.<br />The decision to use Mono over Python or Lua or other was a master stroke. You can code in whatever scripting language you like and the output is compiled to bytecode so it runs faster anyway (and can be ported to &#8220;the other platform&#8221; if needed).</p>]]></content:encoded>
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		<title>By: Adam</title>
		<link>http://toxicsoftware.com/imeem/comment-page-1/#comment-496</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Tue, 11 Jul 2006 18:03:29 +0000</pubDate>
		<guid isPermaLink="false">#comment-496</guid>
		<description>&lt;p&gt;Just an update/reply to the request for correction on Mono use:&lt;/p&gt;

&lt;p&gt;Unity (http://otee.dk) has it&#039;s scripting language running on Mono. It&#039;s certainly far from a trivial application.
The decision to use Mono over Python or Lua or other was a master stroke. You can code in whatever scripting language you like and the output is compiled to bytecode so it runs faster anyway (and can be ported to &quot;the other platform&quot; if needed).&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Just an update/reply to the request for correction on Mono use:</p>

<p>Unity (<a href="http://otee.dk" rel="nofollow">http://otee.dk</a>) has it&#8217;s scripting language running on Mono. It&#8217;s certainly far from a trivial application.
The decision to use Mono over Python or Lua or other was a master stroke. You can code in whatever scripting language you like and the output is compiled to bytecode so it runs faster anyway (and can be ported to &#8220;the other platform&#8221; if needed).</p>]]></content:encoded>
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		<title>By: Daniel Jalkut</title>
		<link>http://toxicsoftware.com/imeem/comment-page-1/#comment-106</link>
		<dc:creator>Daniel Jalkut</dc:creator>
		<pubDate>Fri, 27 Jan 2006 23:02:35 +0000</pubDate>
		<guid isPermaLink="false">#comment-106</guid>
		<description>&lt;p&gt;Yes! iMeem deserves credit. Lots of it - for choosing to do the UI in native Cocoa :)&lt;/p&gt;

&lt;p&gt;Now if only this bridge would let me deploy a Cocoa-based UI on Windows!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Yes! iMeem deserves credit. Lots of it &#8211; for choosing to do the UI in native Cocoa :)</p>

<p>Now if only this bridge would let me deploy a Cocoa-based UI on Windows!</p>]]></content:encoded>
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		<title>By: Daniel Jalkut</title>
		<link>http://toxicsoftware.com/imeem/comment-page-1/#comment-21853</link>
		<dc:creator>Daniel Jalkut</dc:creator>
		<pubDate>Fri, 27 Jan 2006 23:02:35 +0000</pubDate>
		<guid isPermaLink="false">#comment-21853</guid>
		<description>&lt;p&gt;Yes! iMeem deserves credit. Lots of it - for choosing to do the UI in native Cocoa :)&lt;br&gt;&lt;br&gt;Now if only this bridge would let me deploy a Cocoa-based UI on Windows!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Yes! iMeem deserves credit. Lots of it &#8211; for choosing to do the UI in native Cocoa :)<br /><br />Now if only this bridge would let me deploy a Cocoa-based UI on Windows!</p>]]></content:encoded>
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		<title>By: Jonathan Wight</title>
		<link>http://toxicsoftware.com/imeem/comment-page-1/#comment-105</link>
		<dc:creator>Jonathan Wight</dc:creator>
		<pubDate>Fri, 27 Jan 2006 22:58:27 +0000</pubDate>
		<guid isPermaLink="false">#comment-105</guid>
		<description>&lt;p&gt;I think they deserve credit for shipping it, making it look very pretty  and keeping the disk image below 10MB. I wonder where the line is between their GUI code and their back-end. It seems to use CoreData for storage (chat logs perhaps) which implies that the Cocoa (Dumbarton) side is more than just a mere GUI.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I think they deserve credit for shipping it, making it look very pretty  and keeping the disk image below 10MB. I wonder where the line is between their GUI code and their back-end. It seems to use CoreData for storage (chat logs perhaps) which implies that the Cocoa (Dumbarton) side is more than just a mere GUI.</p>]]></content:encoded>
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		<title>By: Jonathan Wight</title>
		<link>http://toxicsoftware.com/imeem/comment-page-1/#comment-21852</link>
		<dc:creator>Jonathan Wight</dc:creator>
		<pubDate>Fri, 27 Jan 2006 22:58:27 +0000</pubDate>
		<guid isPermaLink="false">#comment-21852</guid>
		<description>&lt;p&gt;I think they deserve credit for shipping it, making it look very pretty  and keeping the disk image below 10MB. I wonder where the line is between their GUI code and their back-end. It seems to use CoreData for storage (chat logs perhaps) which implies that the Cocoa (Dumbarton) side is more than just a mere GUI.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I think they deserve credit for shipping it, making it look very pretty  and keeping the disk image below 10MB. I wonder where the line is between their GUI code and their back-end. It seems to use CoreData for storage (chat logs perhaps) which implies that the Cocoa (Dumbarton) side is more than just a mere GUI.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel Jalkut</title>
		<link>http://toxicsoftware.com/imeem/comment-page-1/#comment-104</link>
		<dc:creator>Daniel Jalkut</dc:creator>
		<pubDate>Fri, 27 Jan 2006 22:53:35 +0000</pubDate>
		<guid isPermaLink="false">#comment-104</guid>
		<description>&lt;p&gt;Thanks for pointing this out. I probably wouldn&#039;t have bothered to sign up for an account just to try out the app, if you hadn&#039;t posted a teaser!&lt;/p&gt;

&lt;p&gt;Mono looks cool, but let&#039;s not give more credit here than is due. The application &lt;em&gt;is&lt;/em&gt; a Cocoa app, that&#039;s why it looks like one.  They are clearly developing the UI independently from the back-end. In other words, the part that looks good and like a Mac took work.&lt;/p&gt;

&lt;p&gt;I found this page on their site describing &quot;Dumbarton,&quot; their bridging mechanism between ObjC and C#:&lt;/p&gt;

&lt;p&gt;http://allan.imeem.com/blogentry/gbgC7kTg&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Thanks for pointing this out. I probably wouldn&#8217;t have bothered to sign up for an account just to try out the app, if you hadn&#8217;t posted a teaser!</p>

<p>Mono looks cool, but let&#8217;s not give more credit here than is due. The application <em>is</em> a Cocoa app, that&#8217;s why it looks like one.  They are clearly developing the UI independently from the back-end. In other words, the part that looks good and like a Mac took work.</p>

<p>I found this page on their site describing &#8220;Dumbarton,&#8221; their bridging mechanism between ObjC and C#:</p>

<p><a href="http://allan.imeem.com/blogentry/gbgC7kTg" rel="nofollow">http://allan.imeem.com/blogentry/gbgC7kTg</a></p>]]></content:encoded>
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	<item>
		<title>By: Daniel Jalkut</title>
		<link>http://toxicsoftware.com/imeem/comment-page-1/#comment-21851</link>
		<dc:creator>Daniel Jalkut</dc:creator>
		<pubDate>Fri, 27 Jan 2006 22:53:35 +0000</pubDate>
		<guid isPermaLink="false">#comment-21851</guid>
		<description>&lt;p&gt;Thanks for pointing this out. I probably wouldn&#039;t have bothered to sign up for an account just to try out the app, if you hadn&#039;t posted a teaser!&lt;br&gt;&lt;br&gt;Mono looks cool, but let&#039;s not give more credit here than is due. The application &lt;em&gt;is&lt;/em&gt; a Cocoa app, that&#039;s why it looks like one.  They are clearly developing the UI independently from the back-end. In other words, the part that looks good and like a Mac took work.&lt;br&gt;&lt;br&gt;I found this page on their site describing &quot;Dumbarton,&quot; their bridging mechanism between ObjC and C#:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://allan.imeem.com/blogentry/gbgC7kTg&quot;&gt;http://allan.imeem.com/blogentry/gbgC7kTg&lt;/a&gt;&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Thanks for pointing this out. I probably wouldn&#39;t have bothered to sign up for an account just to try out the app, if you hadn&#39;t posted a teaser!<br /><br />Mono looks cool, but let&#39;s not give more credit here than is due. The application <em>is</em> a Cocoa app, that&#39;s why it looks like one.  They are clearly developing the UI independently from the back-end. In other words, the part that looks good and like a Mac took work.<br /><br />I found this page on their site describing &#8220;Dumbarton,&#8221; their bridging mechanism between ObjC and C#:<br /><br /><a href="http://allan.imeem.com/blogentry/gbgC7kTg">http://allan.imeem.com/blogentry/gbgC7kTg</a></p>]]></content:encoded>
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