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Obligatory WWDC Wrap-Up and Leopard Analysis

August 16th, 2006 · 3 Comments · Default

Everyone else is doing it so I figure I ought to.

This was my seventh WWDC and was definitely the most social one I’ve attended by far. I met a tonne of people (mostly guys from #macsb who I’d known virtually for almost year or so) including a lot of developers whose work I really respect.

Buzz’s [...]

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ToxicMedia & SequenceGrabber Stable

November 13th, 2005 · 5 Comments · Default

I’ve moved all the SequenceGrabber utility code into its own framework: ToxicMedia.framework, the code is available from trunk/Frameworks/ToxicMedia. All my projects that use CoreImage, CoreVideo or QTKit now depend on this framework. Now I don’t need to update 4 or 5 projects every time something changes.

I’ve also branched all the test projects and the framework. [...]

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CoreVideoFunHouse

October 27th, 2005 · No Comments · Default

A quick demo movie of my CoreVideoFunHouse (does that name sound familiar?) code.

The project shares code with my Sequence Grabber project and renders QuickTime movies using QTKit and CoreVideo. It also uses macros made up of multiple Core Image filters and defined in a simple XML file, each item in the popup menu is a [...]

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More SequenceGrabber Updates

October 20th, 2005 · No Comments · Default

Spurred on by interest in my Sequence Grabber source code I’ve added a whole slew of new functionality to it tonight (for various reasons this code is a lot of fun to work on). The most important change is CCoreImageView now supports Cocoa bindings and has an Interface Builder palette. This means you can easily [...]

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Sequence Grabber Updated

October 13th, 2005 · No Comments · Default

My sequence grabber code (previously mentioned here) has been updated. It should be a lot easier to get up and running now - I’ve added a “CSequenceGrabberView” NSView subclasss that you just need to drag and drop into your nib’s NSWindow. I’ve also improved the error handling so that the lack of a plugged in [...]

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Sequence Grabber code now has Motion Detection

August 18th, 2005 · 1 Comment · Default

I’ve added basic motion detection capabilities to Cocoa Sequence Grabber code now.

This is what happens when your cat wakes you up too darn early after peeing under the computer desk.

Sample movie (MP4/QuickTime 7 required, 64KB file): MotionDetection.mp4

No those aren’t mpeg encoding artefacts, those are my attempts to highlight the motion in the movie.

Source code: http://toxic-public.googlecode.com/svn/tags/BlogTag_20070927_729/Frameworks/ToxicMedia/Samples/SequenceGrabber [...]

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Sequence Grabber Code - now with CoreGoodness

August 8th, 2005 · 4 Comments · Default

I’ve improved my Cocoa Sequence Grabber code (read: iSight code). I’ve added a couple of extra classes to represent audio and video channels. Gone are the dependencies on my MoreFile framework and some of my other Cocoa/Carbon utility classes (making the project more lightweight). I’ve improved the code all round - but the key addition [...]

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Sequence Grabber Cocoa Source Code

November 22nd, 2004 · No Comments · Default

Cocoa source code showing how to use a QuickTime Sequence Grabber (e.g. an iSight camera) from your Cocoa application.

Update. I’ve uploaded a new version of the SequenceGrabber source code that should compile cleanly on any Mac OS X 10.3 machine. Thanks to “jlecuyer” for pointing out the original version was broken.

Update: Information on new version [...]

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